Quake pro crosshair8/2/2023 See command game.įorce noclip mode to be enabled or disabled. Lists all child folders of quake directory which contain either a progs.dat or a pak file. Outputs the short name of the current level (e.g. Texture names containing '*' will be renamed with '#' instead.ĭisplays a list of loaded textures, and their dimentions. This shows the textures as they exist in opengl texture memory. "god 1" will enable godmode regardless of its current state.)ĭumps all loaded textures from opengl into tga files. Now accepts a number (1 through 6) as well as the name (gl_nearest, etc.)įorce godmode to be enabled or disabled. If value is between 151 and 200, armortype is red.ĭisplays opengl info which was previously displayed during initialization: vendor, renderer, version, and extensions If value is between 101 and 150, armortype is yellow. If value is between 0 and 100, armortype is green. All four values should be in the range 0.1. "fly 1" will enable fly mode regardless of its current state.) If you're doing anything that complex you can just use aliases.įorce fly mode to be enabled or disabled. Note: this command will get stuck on a list that contains the same value more than once, such as "cycle blah 1 2 1 3". If substring is present, lists only cvars that start with substring.Ĭycle a cvar through a list of values. Outputs an alphabetized list of all console variables. Writes the console buffer to condump.txt. If substring is present, lists only commands that start with substring. Outputs an alphabetized list of all commands. Now outputs the current command string, rather than deleting the alias. The range of meaningful values for some commands is provided in curly brackets. You can discuss it on this thread at Func_Msgboard.Īrguments in angle brackets are required (at least for specified behavior), arguments in square brackets are optional. MaKristian Duske (AKA SleepwalkR) has created an SDL port of Fitzquake 0.80. You can discuss this version in the Func_Msgboard news thread here. New in this version: increased map and protocol limits (can load all known limit-breaking maps,) model interpolation, per-entity alpha support, new network protocol, more external texture support, hardware compatability improvements, many bug fixes, and a cleaner source release to make it easier to install and compile. I am not finished working on this project, so bug reports and feature requests are welcome.įebruThe latest version is 0.85. Therefore, if you can run glquake, you can probably run Fitzquake. While I have made extensive changes to the code, I pretty much use the same OpenGL features that the original glquake uses. I am also slowly adding support for new modding or mapping features such as skyboxes, fog, and colored light. My secondary focus is adding conveniences for mappers and general users. My primary focus is fixing a lot of the rendering bugs which made glquake inferior to the software renderer. The game tends to get pixel dimensions for images from the PCX and stretch any TGA or PNG images to the same overall size as the PCX.Fitzquake is a modified glquake based on the source code released by id Software. Then open the game, shoot a few times to see where you need to move the center dot, reopen the image, move it, try it again and see if it's where you want it yet, etc.Īlso, I "think" you might also need to include a PCX version of the image with the same size so that the PNG will display at the proper size. Probably the best thing to do would be to make a crosshair that's whatever size you want, then add a couple hundred pixels to the whole thing and keep the center of the crosshair centered in the image. It takes a little bit of playing around with the image. You can make your own, and it's probably easier if you have an updated video driver for your client like r1gl or something else that can use PNG images. And even from the center position, yeah, I think the stock crosshair is still inaccurate. Left or right handed is gonna fire a little left or right of the center. It depends on what gun position you're firing from I think.
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